King of Kindoms is a Strategy Online Game for PC made in Ogre3D in 2011 for Axxus Entertainment.
- Client: Axxus Entertainment
- Year: 2011
- Development time: 1 year
- Technology: C++ using Ogre3D
- Device: PC and Mac
- Adrian Anta: C++ Programmer. Massive combat AI and 3D graphic test engine for the artist department.
- Alex Alonso: 2D Concepts and 3D modeling of the buildings of the game.
- 3D fantastic units and buildings
- Massive AI managed combats
- An unique and interesting Lore